UgFence
CPU–GPU synchronization fence
It
Thin wrapper around a Vulkan fence handle
struct It {
VkFence handle;
};create
Create a fence in the signaled state
UgFence.It create(UgContext.It& ctx);Parameters
ctx— Vulkan context
Returns — Initialized fence object
destroy
Destroy a fence
U0 destroy(UgContext.It& ctx, UgFence.It& fence);Parameters
ctx— Vulkan contextfence— Fence to destroy
wait
Block the CPU until the fence is signaled
U0 wait(UgContext.It& ctx, UgFence.It& fence);Parameters
ctx— Vulkan contextfence— Fence to wait on
reset
Reset a fence back to the unsignaled state
U0 reset(UgContext.It& ctx, UgFence.It& fence);Parameters
ctx— Vulkan contextfence— Fence to reset