UgRenderTarget
Off-screen render target backed by a texture
It
Off-screen framebuffer with its render pass and color texture
struct It {
VkRenderPass renderPass;
VkFramebuffer framebuffer;
UgTexture.It texture;
U32 width;
U32 height;
};create
Create an off-screen render target of the given dimensions
UgRenderTarget.It create(UgContext.It& ctx, U32 width, U32 height);Parameters
ctx— Vulkan contextwidth— Width in pixelsheight— Height in pixels
Returns — Initialized render target object
begin
Begin rendering into the render target
U0 begin(UgRenderTarget.It& rt, UgCommandBuffer.It& cmd);Parameters
rt— Render target to render intocmd— Active command buffer
end
End rendering into the render target
U0 end(UgCommandBuffer.It& cmd);Parameters
cmd— Active command buffer
setViewport
Set the viewport to match the render target dimensions
U0 setViewport(UgRenderTarget.It& rt, UgCommandBuffer.It& cmd);Parameters
rt— Render target whose dimensions define the viewportcmd— Active command buffer
destroy
Destroy the render target and free all associated resources
U0 destroy(UgContext.It& ctx, UgRenderTarget.It& rt);Parameters
ctx— Vulkan contextrt— Render target to destroy